Yesterday I created a spawner prefab object inside of Unity. These objects can be placed in the scene and zombie instances are spawned at that location based on a timer that we can change for each individual spawn area. I also coded a max spawn limit that restricts the maximum number of zombies that can be spawned from the spawn point.
I've also been working on UV mapping, but I still have a lot to do. I've been caught up with the scripting stuff.
UVs for the bunny piƱata
https://sites.google.com/site/teamironsombrero/home/gamebuild
Go here to download the build of the game.
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