Tuesday, April 9, 2013

Seth's Update: The boss


Seth here! Last week I finished the model for the Silent Fiesta final boss. As you can see he is pretty simply modeled


The boss is made up of all of the broken zombie pinatas. As seen above his fingers and thumb are made of the four different types of zombies in the game. The player will have to defeat the boss by destroying the fingers on his hand. They  will be able to do this when the boss attempts to slam his hand on the player.


On the other hand I modeled a mace that will smack at the player.


And here are the UV's for the boss. This took a really long time but thankfully it is no longer my problem. Now it's Kristen's!

Thursday, April 4, 2013

Travis' Post

Recently I've been working on baking light maps to textures in Maya for our game to get the lighting done. Anyway, it's a pretty time-consuming process and I haven't finished yet, but here's some of the UV light maps below.

Some light/color bakes:

Fence:


Picnic table


Some ao bakes (blogger did weird things with these images, so they don't actually look like this):

Ground plane


House

Tree

Picnic table

Some fg bakes (once again, blogger doing weird things):

Fence

Ground plane:

Some gi bakes (weirdness):

Fence

Picnic table

Wednesday, March 20, 2013

Mark Update 3/20

This week I've been focusing on writing new code for the game. I've added a basic enemy wave system that can be implemented in any scene we need. Basically, the script counts the number of spawners and waits until they're done spitting out pinatas (each spawner has a zombie spawn limit). Then, when they're done, it displays a "New Wave!" graphic in front of the user and resets all the spawners. It counts the number of waves and when the final wave is finished the waves stop. It's pretty basic but very important to creating an actual game instead of a toy. I also introduced Ninja UV to the team and I think it's going to be a big help.

Seth's Update: U V mapping


Seth here! These are the uv maps of the models I made for the little sister of the main character and the little bear friend that the main character will have throw tootsie bombs of the players back. Will allow Kristen to texture them, which is already started in the bottom right.

Tuesday, March 19, 2013

Travis' Post

Recently, I've spent a lot of time researching trying to see if there was a way to bake color to an object (without light). That is, I was looking for a way to take an object in Maya with multiple textures on it and combine them into one UV map for use in the game. Finally, we found a script we could use to accomplish this to make texturing go a bit faster. Other than that, I added some simple doors for decoration in the hallway scene to the texturing that Kristen has done in the hallway. Here's some pictures.



Josh Level Design Update







With the Zombie Pinata Game, ive been working on the street level, ive finished modeling the level, and have almost gotten everything finished with textring. Just need to finish moving things around so that the user will not fall off the level. Other than that, all that is needed to be done is putting it in Unity and adding in-game addons to it.

Wednesday, March 6, 2013

Mark Update

This week I added in pinata body explosions. Fun stuff. It adds some satisfaction for killing each pinata. Here's a new build:

https://docs.google.com/file/d/0B5TMIP6TlZSkSTlMZFZRY0ZjZGM/edit?usp=sharing


Wednesday, February 27, 2013

Seth Update: Zombie Animation

here are the zombie animations for the bunny and llama zombies, they will be moved using unity so i just animated them in place.

Travis' Update

This week I baked an ambient occlusion light map to the pinata models to give them some depth and to add shadow to where there should be more shadow. The only real problem I had was seams showing up in the occlusion light map, but Mark looked online and we found out that when you go to batch bake, you should select a bake optimization of multiple objects instead of single object, which is weird since I was only baking a single object. Anyway, the multiple object solution worked and got rid of the seams, which is nice. Otherwise I just had to wait a while for the bake to finish. Next I will probably end up baking other objects for the game. Below are the pictures of each object without bake and then with bake followed by the UV maps without bake and with bake. It's not a huge difference, but I feel that it adds a bit to the zombie look.

Bunny

Cow


Llama


Mark Update

For this week I made the pinatas just fall down when they die instead of disappearing. We're getting close to being able to add a confetti death animation when they die. The next step is to allow the player to exit the first level through the door to the basement. This will be pretty easy. I also want to start making the intro video to the game so that we can get the final lighting and then bake it onto the textures.

New build:

https://docs.google.com/folder/d/0B5TMIP6TlZSkNU5Mc2JhN0tYU3c/edit?usp=sharing


Wednesday, February 20, 2013

Travis' Post - Week 6

This past week I worked some with UV maps/texturing. Below is an image of the UV map for the house and the house itself that I worked on texturing. I realize it's not very good right now... I'm going to work on it some more when I have time, which doesn't actually happen much.


 I also worked on UV mapping the hallway and I have some basic texture on it, but not much yet.


Next, I will work on baking occlusion to the Pinata models. Anyway, that's all I've got for now, and since we've got Skills Thursday and Friday I won't be able to do as much this coming week.

Wednesday, February 13, 2013

What Kristen did this week.

I worked on the pinata textures this week which can be seen in my previous texture update. I also made the stick to beat pinatas with so yeah random stick...yup.

Mark's update - Week 6

This week I focused on adding physics interactions with the pinatas and other movable objects in the scene. For this, I used Unity's AddExplosionForce method. This will also be used for the tootsie bomb code. Physics interactions are very important for the gameplay feel because these days the average player expects to be able to knock stuff around if they have a melee weapon.

I also added a simple health bar. We can change the skin and stuff later but for now it works.

Also, I added a piece of code that makes it so that when the zombies are chasing you and you get far enough  away they lose interest and go wander.

New game build:

https://docs.google.com/file/d/0B5TMIP6TlZSkQldvamtKWTYwRkk/edit?usp=sharing

Travis' Post - Week 6

This past week I haven't done much with the game (like the rest of the group). I've been working on getting my SkillsUSA project finished, which I finally did! It turned out good, and so now that I'm done with that I will be working on texturing the house model for the game.

What Seth has been doing

I havn't done much on the project other then mapping the uv's for one of the zombies, I have been working on the previous class assignment and have been working on an english project.

Josh Turner Update

I havent been able to work on anything with the game due to heave work on tutorials and trying to get them completed. Hopefully ill have some take later this week or next week to work on the next level.

Thursday, February 7, 2013

Kristen Texture Update




These are the sample textures for the llama donkey lizard pinata. The textures need to be brightened and I will work on that. Im trying to see what colors look good. Its all scooby doo colors...

Wednesday, February 6, 2013

Travis' Post - Week 5

I just realized I forgot to post during class today, so I'm posting now. This past week I mostly worked on my SkillsUSA project and some tutorials, but I did make a scorch mark texture to use after a tootsie bomb explodes. I will add a picture of it to this post tomorrow when I have access to it. Also, I modeled another house (we needed a new, simpler model to use to make UV mapping and texturing easier). I will post a picture of the house tomorrow, too. Next I will start texturing the house model and working on other things that need to be textured.

Here's the images:

This is the scorch mark texture. It looks better in photoshop, but when I save it as a png it comes out a little weird. I will probably alter it eventually.



Here are some pictures of the simple house model.

Josh Turner Object models











Here are pictures of some of the detail objects in the first backyard scene, and also the "candy" machine gun that will be in the last level(Factory) and the start of the conffetti that we will try to get to explode when the pinatas are killed.