Recently, I've spent a lot of time researching trying to see if there was a way to bake color to an object (without light). That is, I was looking for a way to take an object in Maya with multiple textures on it and combine them into one UV map for use in the game. Finally, we found a script we could use to accomplish this to make texturing go a bit faster. Other than that, I added some simple doors for decoration in the hallway scene to the texturing that Kristen has done in the hallway. Here's some pictures.
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