Wednesday, February 27, 2013
Seth Update: Zombie Animation
Travis' Update
This week I baked an ambient occlusion light map to the pinata models to give them some depth and to add shadow to where there should be more shadow. The only real problem I had was seams showing up in the occlusion light map, but Mark looked online and we found out that when you go to batch bake, you should select a bake optimization of multiple objects instead of single object, which is weird since I was only baking a single object. Anyway, the multiple object solution worked and got rid of the seams, which is nice. Otherwise I just had to wait a while for the bake to finish. Next I will probably end up baking other objects for the game. Below are the pictures of each object without bake and then with bake followed by the UV maps without bake and with bake. It's not a huge difference, but I feel that it adds a bit to the zombie look.
Bunny
Cow
Llama
Bunny
Cow
Llama
Mark Update
For this week I made the pinatas just fall down when they die instead of disappearing. We're getting close to being able to add a confetti death animation when they die. The next step is to allow the player to exit the first level through the door to the basement. This will be pretty easy. I also want to start making the intro video to the game so that we can get the final lighting and then bake it onto the textures.
New build:
https://docs.google.com/folder/d/0B5TMIP6TlZSkNU5Mc2JhN0tYU3c/edit?usp=sharing
New build:
https://docs.google.com/folder/d/0B5TMIP6TlZSkNU5Mc2JhN0tYU3c/edit?usp=sharing
Wednesday, February 20, 2013
Travis' Post - Week 6
This past week I worked some with UV maps/texturing. Below is an image of the UV map for the house and the house itself that I worked on texturing. I realize it's not very good right now... I'm going to work on it some more when I have time, which doesn't actually happen much.
I also worked on UV mapping the hallway and I have some basic texture on it, but not much yet.
Next, I will work on baking occlusion to the Pinata models. Anyway, that's all I've got for now, and since we've got Skills Thursday and Friday I won't be able to do as much this coming week.
I also worked on UV mapping the hallway and I have some basic texture on it, but not much yet.
Next, I will work on baking occlusion to the Pinata models. Anyway, that's all I've got for now, and since we've got Skills Thursday and Friday I won't be able to do as much this coming week.
Wednesday, February 13, 2013
What Kristen did this week.
I worked on the pinata textures this week which can be seen in my previous texture update. I also made the stick to beat pinatas with so yeah random stick...yup.
Mark's update - Week 6
This week I focused on adding physics interactions with the pinatas and other movable objects in the scene. For this, I used Unity's AddExplosionForce method. This will also be used for the tootsie bomb code. Physics interactions are very important for the gameplay feel because these days the average player expects to be able to knock stuff around if they have a melee weapon.
I also added a simple health bar. We can change the skin and stuff later but for now it works.
Also, I added a piece of code that makes it so that when the zombies are chasing you and you get far enough away they lose interest and go wander.
New game build:
https://docs.google.com/file/d/0B5TMIP6TlZSkQldvamtKWTYwRkk/edit?usp=sharing
I also added a simple health bar. We can change the skin and stuff later but for now it works.
Also, I added a piece of code that makes it so that when the zombies are chasing you and you get far enough away they lose interest and go wander.
New game build:
https://docs.google.com/file/d/0B5TMIP6TlZSkQldvamtKWTYwRkk/edit?usp=sharing
Travis' Post - Week 6
This past week I haven't done much with the game (like the rest of the group). I've been working on getting my SkillsUSA project finished, which I finally did! It turned out good, and so now that I'm done with that I will be working on texturing the house model for the game.
What Seth has been doing
I havn't done much on the project other then mapping the uv's for one of the zombies, I have been working on the previous class assignment and have been working on an english project.
Josh Turner Update
I havent been able to work on anything with the game due to heave work on tutorials and trying to get them completed. Hopefully ill have some take later this week or next week to work on the next level.
Thursday, February 7, 2013
Kristen Texture Update
These are the sample textures for the llama donkey lizard pinata. The textures need to be brightened and I will work on that. Im trying to see what colors look good. Its all scooby doo colors...
Wednesday, February 6, 2013
Travis' Post - Week 5
I just realized I forgot to post during class today, so I'm posting now. This past week I mostly worked on my SkillsUSA project and some tutorials, but I did make a scorch mark texture to use after a tootsie bomb explodes. I will add a picture of it to this post tomorrow when I have access to it. Also, I modeled another house (we needed a new, simpler model to use to make UV mapping and texturing easier). I will post a picture of the house tomorrow, too. Next I will start texturing the house model and working on other things that need to be textured.
Here's the images:
This is the scorch mark texture. It looks better in photoshop, but when I save it as a png it comes out a little weird. I will probably alter it eventually.
Here are some pictures of the simple house model.
Here's the images:
This is the scorch mark texture. It looks better in photoshop, but when I save it as a png it comes out a little weird. I will probably alter it eventually.
Here are some pictures of the simple house model.
Josh Turner Object models
Here are pictures of some of the detail objects in the first backyard scene, and also the "candy" machine gun that will be in the last level(Factory) and the start of the conffetti that we will try to get to explode when the pinatas are killed.
Mark Update Week 5
This week we've started to focus a little more on assets since we have a pretty good base game foundation.
My goal for this week is to get an animated arm in the game and link it to the attack script. Another goal is to get all the pinatas textured so we can add piƱata variety in the game.
Yet ANOTHER goal is to get a house textured so we can start putting together the first scene of the game.
Here's a pic of a test arm with a stick.
My goal for this week is to get an animated arm in the game and link it to the attack script. Another goal is to get all the pinatas textured so we can add piƱata variety in the game.
Yet ANOTHER goal is to get a house textured so we can start putting together the first scene of the game.
Here's a pic of a test arm with a stick.
Monday, February 4, 2013
Silent Fiesta Build 3.0
https://docs.google.com/file/d/0B5TMIP6TlZSkUllITGZ3eGwzY3c/edit?usp=sharing
Added ability to be killed + respawn
Added ability to be killed + respawn
Kristen Texture Update
My task for this week is to hopefully texture all the pinatas. I have one in progress shown here. I am using the same methods as with the bunny pinata. Seen here on my blog http://kristenanimation.blogspot.com/2013/02/group-tutorial-1-texturing.html. This one is almost done I just want to add a few more things. I didn't have any difficulties and I am just adding layers to give it a more destroyed look right now.
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