This week we've started to focus a little more on assets since we have a pretty good base game foundation.
My goal for this week is to get an animated arm in the game and link it to the attack script. Another goal is to get all the pinatas textured so we can add piñata variety in the game.
Yet ANOTHER goal is to get a house textured so we can start putting together the first scene of the game.
Here's a pic of a test arm with a stick.
Wednesday, February 6, 2013
Monday, February 4, 2013
Silent Fiesta Build 3.0
https://docs.google.com/file/d/0B5TMIP6TlZSkUllITGZ3eGwzY3c/edit?usp=sharing
Added ability to be killed + respawn
Added ability to be killed + respawn
Kristen Texture Update
My task for this week is to hopefully texture all the pinatas. I have one in progress shown here. I am using the same methods as with the bunny pinata. Seen here on my blog http://kristenanimation.blogspot.com/2013/02/group-tutorial-1-texturing.html. This one is almost done I just want to add a few more things. I didn't have any difficulties and I am just adding layers to give it a more destroyed look right now.
Thursday, January 31, 2013
Mark Week 4 code update
This is an update on the scripts that are running the game.
PlayerAttack.js: http://pastebin.com/i1cViLAJ //deals damage by raycasting
ZombieScript.js: http://pastebin.com/9iQYuny0 //handles forward motion and damage
ZombieSpawnerScript.js: http://pastebin.com/KXCwt1EC //handles spawning zombies
ZombieSmoothLook.js: http://pastebin.com/bKESWKVx //handles the wandering and smooth turns
Download Build 2.5:
https://docs.google.com/file/d/0B5TMIP6TlZSkYUZCZzFJbjZjTXc/edit
PlayerAttack.js: http://pastebin.com/i1cViLAJ //deals damage by raycasting
ZombieScript.js: http://pastebin.com/9iQYuny0 //handles forward motion and damage
ZombieSpawnerScript.js: http://pastebin.com/KXCwt1EC //handles spawning zombies
ZombieSmoothLook.js: http://pastebin.com/bKESWKVx //handles the wandering and smooth turns
Download Build 2.5:
https://docs.google.com/file/d/0B5TMIP6TlZSkYUZCZzFJbjZjTXc/edit
Wednesday, January 30, 2013
Seth's update
Ive been modeling the little girl using a low poly method. The girl is going to be the protagonists younger sister that your trying to rescue from the Piñata Zombies.
This is the prototype for a friendly piñata that hasn't been turned in to a pinata. the idea is that he will be on your back throwing "tootsie TNT". i designed him off of a bear for the idea of a "friendly teddy bear.
This is the rigg that I made for the zombie piñata's, its pretty simple seeing as how they're, you know, dead piñatas.
Josh Turner Update
Due to working on more tutorials, i have not been able to finish the remake of the House for the street level, i will try to complete and post it on Friday. Once the house is done, i will be working more on the Lunch Room, adding more detail to it and trying to finish it up by the end of next week, depending on the tutorials i need to finish/work on. Once thats complete, the Candy Factory will be next!
Travis' Update
This past week I worked with Mark on writing some basic ideas for the scripts in the technical documentation of the game; we mostly just wanted to get the specifics about how the game's basic aspects will function. You can see more detailed information in Mark's post.
Now I will be working on texturing for the game. Specifically, I am going to try to find a tutorial on creating a scorch mark texture to use in the game after a tootsie bomb explodes. Hopefully that won't take too long, and then I'll just work on texturing whatever needs to be textured.
Now I will be working on texturing for the game. Specifically, I am going to try to find a tutorial on creating a scorch mark texture to use in the game after a tootsie bomb explodes. Hopefully that won't take too long, and then I'll just work on texturing whatever needs to be textured.
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